Category Archives: Business

DxO Labs files for Chapter 11 Bankruptcy Protection, will restructure business

​DxO Labs have issued a statement saying that they have chosen to file for Chapter 11 Bankruptcy Protection​.

Source: DxO Labs Goes Bankrupt, Will Not Affect DxO PhotoLab or Nik Software Collection Customers | Photography Blog

DxO makes the DxO PhotoLab RAW image processor software (previously known as DxO Optics Pro) and the Nik Software Collection (which they acquired from Google). Both are very good products.

More deals on micro four thirds, Panasonic Lumix gear-this weekend only

From Adorama

Photo:

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Regular Price: $40 | Sale Price:$7.95
Regular Price: $43 | Sale Price:$8.95

34% of Star Wars The Last Jedi opening weekend watched in #3D #StarWars

“Before taking the lead this weekend at the domestic box-office, “Star Wars Episode VIII: The Last Jedi” proved fans are still as eager as ever to see films in 3D. This week RealD, the world’s largest 3D cinema platform, announced that Lucasfilm’s latest Star Wars installment earned an impressive 34% of its worldwide gross from 3D performances of the film.”

‘Star Wars the Last Jedi’ Proves that 3D is still a Selling Point with fans

Malware spam attack update February 17, 2017

On February 16 to February 17, 2017, malware gained access to my 3d.coldstreams.com web site. The malware generated spam messages that were routed to my Twitter, Facebook and Tumblr account pages.

This malware attack occurred while our Internet access was down (or mostly down) over the past 3 days. Fortunately, Internet service has been restored today and I have removed the spam messages from the Twitter and Facebook pages – still need to clean up the Tumblr page.

I believe I have successfully deleted the malware from the web site as there have been no more spam messages sent during the past 90 minutes.

My guess is the malware infected a “plug in” to the web site. Specifically, I think the plug-in was infected as part of a plug-in update. When the web site automatically updated to new versions, it downloaded the infected new code, installed that and began spamming.

Canon introduces new cameras and lenses in advance of CP+ trade show #Canon #Cameras

Cameras

Canon EOS 77D Digital SLR Camera Body – Black – $899.99

Canon EOS 77D Digital SLR Camera Body Kit, with EF-S 18-55mm F3.5-5.6 IS STM Lens – $1,049.00

Canon EOS 77D DSLR Camera Kit, with EF-S 18-135mm F3.5-5.6 IS STM Lens- $1,499.00

Canon EOS Rebel T7i DSLR Camera Body – $749.00

Canon EOS Rebel T7i DSLR Camera with EF-S 18-55mm f/3.5-5.6 IS STM Lens – $899.00

Canon EOS Rebel T7i DSLR Camera with EF-S 18-135mm f/3.5-5.6 IS STM Lens – $1,299.00
Canon EOS M6 Mirrorless Digital Camera Body – $779.00

Black and Silver versions

 

Canon EOS M6 Mirrorless Digital Camera Kit with EF-M 15-45mm f/3.5-6.3 IS STM Lens – $899.00

Black and Silver versions

 

Canon EOS M6 Mirrorless Digital Camera Black Kit with EF-M 18-150mm f/3.5-6.3 IS STM – $1,279.00

Black and Silver versions

 

LENS
CANON EF-S 18-55 F/3.5-5.6 IS STM LENS – $249.00

 

ACCESSORIES
Canon BR-E1 Wireless Remote for T7i and 77D – $49.95
Canon EVC-DC2 Electronic Viewfinder Black – for EOS M6 / EOS M3 / PowerShot G1 X Mark II / PowerShot G3 X – $209.95

Black and Silver

CNET thinks #VR is already dead, apparently #VR3D #VR360 #CES2017

The media bad mouthed 3D – falsely referring to eyeglasses as “goggles” – contributing to the stunted market for consumer 3D TV. This CNET story reads like those old stories – just change “3D” to”VR”:

Virtual reality promises to be a mega-trend that upends how we use computers and just plain get along. So why’s it such a snooze at the world’s biggest tech expo?

Source: Virtually boring: VR really disappoints at CES this year – CNET

Yep, it’s 2017 and VR is just a snooze, practically dead, isn’t it?

Reminder – 3D was launched into a market in the midst of a near global economic depression. People who had just upgraded their old TVs to new HDTVs were asked to upgrade to more expensive 3D TVs. That was a non-starter. Second, there was very limited 3D content available. A limited selection of 3D BluRays – plus one or two 3D TV networks available only to a few. With little to watch, there was little reason to upgrade one’s HDTV to a new 3D HDTV.

News reporters, many of whom admitted they did not like 3D movies, invented their own explanation – they proclaimed consumers did not like “3D goggles”, referring to eyeglasses. The same reporters who wrote that then later wrote enthusiastically about Virtual Reality – never mind that VR elevates the “goggles” to literal helmets.

Now some reporters seem to be turning against VR because VR is not already in every home and being used for every possible application. The technology just isn’t roll out fast enough!

VR has something going for it that 3D TV did not – Google Cardboard-style viewers. Low cost, simple viewers that use existing smart phones enable consumers to enjoy VR 360 and VR 3D videos and games – at low cost! No large investment is required – no need to purchase an expensive 3D TV and upgrade your DVD player to 3D BluRay.

Second, content is delivered as gaming applications – no cable TV or satellite network support needed, as was needed for 3D. Users can watch VR 360 and VR 3D videos hosted on Youtube, Facebook and other online sites.

To summarize, VR has going for it:

  • Inexpensive ways to begin using VR today!
  • Access to free and inexpensive VR content, readily available!
  • Can also be used to watch 3D video – as a bonus feature – at no additional cost

RagingWire Data Centers provides a VR 3D tour of their data center

This is not a stereoscopic 3D tour but more of a high resolution VR tour that uses wide angle, detailed imagery that you can move around and look around within, to give a sense of 3D.

This is a good example of interactive VR tech used for a tour – this same concept could be applied to any building, property – or facilities such as museums.

Source: CA3 Data Center – Virtual Reality | RagingWire Data Centers

VR 360 and VR 3D are very cool

While I created QuicktimeVR 360 still images that could be viewed online, more than a decade ago, and while I was shooting 3D video many years ago, I was a bit slow to play with VR.

What changed my mine was watching a VR 360 video from inside an aerobatic aircraft formation flight. Since I used to pilot light aircraft, I know what I want to be looking at when I am in a plane, and its usually not where the camera operator had the camera pointed! With VR 360, turns, climbs, dives, aerobatics feels natural, because I, as the viewer, can look where I need to be looking to see what I need to see. Watching one particular aerobatic video instantly convinced me that VR 360 has a future – when used properly. Of course, much of what is available to watch in VR 360 now is gimmicky – and we need much more content where VR 360 has a purpose, other than to illustrate itself!

VR 3D – that is, watching stereoscopic 3D in a VR headset is also a different experience than watching it on a 3D monitor, 3D TV or large movie theater screen. I noticed that a “walking shot” in VR 3D was sufficient to introduce a bit of vertigo (which is funny because I shot it, stabilized and I knew what was coming next!)

On Youtube, the 3D videos that have the most views are often those that display “3D extreme” as the call it, meaning they have many shots that project images in front of the screen. This is an example of a 3D gimmick, albeit, one that is popular with those watching 3D on Youtube.

I suspect this same crowd will – seriously – like extreme VR 3D – like my walking shots – that give a bit of vertigo. Kind of like being on drugs, I suppose!

On a more serious note, I have been giving thought to using both VR 360 and VR 3D perhaps in online tutorials. With VR 360, we could have several screens and the speaker all visible at the same time – just turn your head to look at the screen, or perhaps a physical mockup or the instructor. Let the student access the format that works best for the student – just by turning one’s head.

Back to reality, VR right now is in a very early infancy. Smart phones with “cardboard” style viewers work to introduce the concepts and capabilities. But the image quality is generally not yet quite good enough – splitting a 1920 x 1080 screen into two separate eye views means resolution less than 960 x 1080, and in reality, even less than that.

Smart phone batteries do not last long when used in these viewers and there are obstacles to keeping phones charged and powered while watching in VR.

Most (but not all) VR viewers lack a diopter or focusing adjustment; most (but not all) lack an interpupil distance adjustment. Most (but not all) VR viewers are unable to be used by those who must, at times, wear prescription corrective eye glasses.

These are not VR killers – they are mere obstacles that need to be overcome, and should be overcome in the next year, we presume!