Category Archives: Virtual Reality 360

Another reporter does not understand 3D

3D box office revenues have taken a steep dive, with box office sales at their lowest level in eight years. It may finally be time to say sayonara to those bulky tinted glasses.

I would be overjoyed on the day that 3D finally bites the dust. The tinted glasses overly darken the screen, and the rare effects that cater to the technology often only serve to make me woozy.

Source: 3D Movie Box Office Sales Hit Lowest Level in 8 Years

The reporter writes about films but when it comes to 3D, is a dufus – movie theater 3D glasses are light weight, clear, polarizing filters, not “bulky tinted glasses”. The reporter believes she is wearing tinted glasses when she is not – apparently does not understand the concept of polarized lenses. Since she does not like 3D (sample size n = 1), then no one should enjoy 3D. Wow. If she doesn’t like 3D, then she does not have to watch it, but alas, she wants 3D to be gone because no one should enjoy 3D 🙂

Continue reading Another reporter does not understand 3D

16-lens, 3D live streaming VR camera

Delivers 4K stereoscopic live stream or 6k for post editing:

The Live Planet VR system may look like something out of a science fiction movie, but this stereoscopic, 16-lens camera and its associated cloud platform may be one of the best tools out there for live-streaming events in 360 degrees.

Source: Review: Live Planet VR live-streaming system: Digital Photography Review

I find VR “interesting” and enjoy doing occasional VR shooting. But viewing seems cumbersome with use of VR helmets versus wearing 3D glasses. So far, little VR has been shot in stereoscopic 3D – yet VR 3D is far more interesting to view than plain VR.

Samsung drops Gear VR support on new devices; Google drops Daydream VR support on Pixel 3A

But with Gear VR not being compatible with Samsung’s newest flagship phone, and with Google announcing in May that the Pixel 3A wouldn’t support Android’s built-in Daydream platform, it’s hard not to think that phone-based VR may be on the decline.

Source: Samsung confirms Galaxy Note 10 won’t work with its Gear VR headset – The Verge

VR was sort of dead at CES 2019, sort of buried at E3 2019, and then Samsung and Google dropped out of the Cardboard-like phone-based viewer market. Paid VR content is said to be dead. IMAX said it is shutting down its VR theater offering.

Over the past six years since the Oculus Rift was introduced, the total number of VR users is estimated at 10 million – most of whom are video gamers.

I have three friends that are professional VR film makers, and one that has built a VR product for the dental industry. I get the dental product business model but do not get 2 of the 3 filmmakers’ business models.

A very few places are projecting VR video on to theater domes – this makes sense versus having everyone wear a large headset. But this is a far smaller market than was 3D.

I shoot VR myself, mostly still photos, that can be easily panned on Flickr or Facebook for 360 viewing without VR headsets.

VR was fading at CES 2019 – and it sort of seems that this might presage a collapse in 2020, similar to the path that was followed by consumer 3D (I shoot both 3D stills and video). VR remains stuck in gaming and is not being adopted by a wider consumer community. Proponents think it just needs better, new tech headsets.

“Remember virtual reality? Its buzz has faded at CES 2019”

NEW YORK (AP) — Just a few years ago, virtual reality was poised to take over the world. After decades of near misses, the revolution finally seemed imminent, with slick consumer headsets about to hit the market and industries from gaming and entertainment to social media ready to hop on the bandwagon. But the buzz over VR has faded to a whisper.

Source: Remember virtual reality? Its buzz has faded at CES 2019

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But it’s 2019. I’m at CES, and VR is an idea gathering dust for all the wrong reasons, lost in a sea of strange peripherals and pipe dreams. Self-contained VR devices, like Oculus Quest and the newly announced HTC Vive Cosmos, are en route, but it feels too little, too late. VR has lost the attention of mainstream audiences.

At CES 2019, VR feels like a dream gathering dust

When the tech reporters conclude VR is dead, you’ve got a big problem. VR is looking like yet another much hyped consumer technology that is not achieving lift off.

Have not yet seen them give a simple reason for the failure. Tech reporters repeatedly blamed “3D goggles” for the failure of 3D in the consumer space, but the same reporters were simultaneously enthused about “VR helmets”, which didn’t make sense.

IMAX to close its “VR experience” centers

The company behind the biggest screens in cinema is giving up on bringing VR screens within a few inches of users’ faces. The company announced today in a SEC filing that it will be shutting down its three remaining virtual reality centers including its flagship location in Los Angeles.

Source: IMAX pulls the plug on its dream of VR arcades | TechCrunch

VR is cool, but I am not so sure it is going to be the mass market that many hoped. VR has its place though, but apparently this was not one of them.

“Google Introduces #VR180 Creator for #3D and #VR Video Editing” #VR3D

Great to see a resurgence of 3D, now in the VR space:

Google introduced its new VR180 creator to help VR camera owners shoot 3D videos and immersive photos using affordable hardware.The tool allows anyone to create and edit VR and 3D content thanks to the simple user interface and beginner-friendly tools.

Source: Google Introduces VR180 Creator for 3D and VR Video Editing