While the Camera and Imaging Product Association statistics have 2016 looking like the worst year for camera sales in over 15 years, one research group is anticipating growth in the industry. The biggest factor? Social media.
A group of filmmakers and journalists are seeking for camera makers to create encrypted recording capabilities into their cameras, at least in professional camera models. The intent to is make it difficult for prying eyes (including police or government agencies) to access their work, even in the field, when the data is still in the camera.
Source: Camera Encryption Letter
(For a red/cyan anaglyph version go here: https://www.youtube.com/watch?v=JN-tIzQCUuk)
This is not a stereoscopic 3D tour but more of a high resolution VR tour that uses wide angle, detailed imagery that you can move around and look around within, to give a sense of 3D.
This is a good example of interactive VR tech used for a tour – this same concept could be applied to any building, property – or facilities such as museums.
This is a smart phone designed specifically for photography enthusiasts, with a 21 megapixel f/2.0 rear camera and a 13 megapixel front camera, plus 4K video. Kodak calls it a “photography first” smart phone. It even includes an actual shutter button.
?A Kodak smartphone aimed at photographers has gone on sale at a pop-up store in London.
This phone actually looks very interesting for those of us who like to take pictures and video. Plus it features a 10-core processor, which presumably aids not only high performance applications, but also helps to reduce power. Multi-core systems reduce power by enabling basic functions to run on just one processor, and only powering up additional cores, as needed.
Learn a lot more at the Kodak Phones web site.
This is a tremendously important application for those with central vision loss, potentially enabling them to see details again through augmented reality viewing:
“Are you legally blind or do you have low vision? Then Near Sighted VR might be right for you!”
Watch this video to see what this is about. Keep in mind that 25% of those over 65 suffer some degree of macular degeneration and a technology like this can help them live a fuller life!
While I created QuicktimeVR 360 still images that could be viewed online, more than a decade ago, and while I was shooting 3D video many years ago, I was a bit slow to play with VR.
What changed my mine was watching a VR 360 video from inside an aerobatic aircraft formation flight. Since I used to pilot light aircraft, I know what I want to be looking at when I am in a plane, and its usually not where the camera operator had the camera pointed! With VR 360, turns, climbs, dives, aerobatics feels natural, because I, as the viewer, can look where I need to be looking to see what I need to see. Watching one particular aerobatic video instantly convinced me that VR 360 has a future – when used properly. Of course, much of what is available to watch in VR 360 now is gimmicky – and we need much more content where VR 360 has a purpose, other than to illustrate itself!
VR 3D – that is, watching stereoscopic 3D in a VR headset is also a different experience than watching it on a 3D monitor, 3D TV or large movie theater screen. I noticed that a “walking shot” in VR 3D was sufficient to introduce a bit of vertigo (which is funny because I shot it, stabilized and I knew what was coming next!)
On Youtube, the 3D videos that have the most views are often those that display “3D extreme” as the call it, meaning they have many shots that project images in front of the screen. This is an example of a 3D gimmick, albeit, one that is popular with those watching 3D on Youtube.
I suspect this same crowd will – seriously – like extreme VR 3D – like my walking shots – that give a bit of vertigo. Kind of like being on drugs, I suppose!
On a more serious note, I have been giving thought to using both VR 360 and VR 3D perhaps in online tutorials. With VR 360, we could have several screens and the speaker all visible at the same time – just turn your head to look at the screen, or perhaps a physical mockup or the instructor. Let the student access the format that works best for the student – just by turning one’s head.
Back to reality, VR right now is in a very early infancy. Smart phones with “cardboard” style viewers work to introduce the concepts and capabilities. But the image quality is generally not yet quite good enough – splitting a 1920 x 1080 screen into two separate eye views means resolution less than 960 x 1080, and in reality, even less than that.
Smart phone batteries do not last long when used in these viewers and there are obstacles to keeping phones charged and powered while watching in VR.
Most (but not all) VR viewers lack a diopter or focusing adjustment; most (but not all) lack an interpupil distance adjustment. Most (but not all) VR viewers are unable to be used by those who must, at times, wear prescription corrective eye glasses.
These are not VR killers – they are mere obstacles that need to be overcome, and should be overcome in the next year, we presume!
This is a great deal on a great lens (I own this lens). This is the “normal” prime lens for micro four thirds cameras, equivalent to a 50mm full frame lens. And its plenty fast at f/1.7 aperture.
Go to okgo.jpg (1043×2359) on Amy Brown’s web site and use cross eyed viewing to look at these 4 photos of the innovative musical group Ok Go.
The Nimslo 3D camera is an old, film-based 3D camera that took 4 images at once, for subsequent printing as lenticular 3D photos. For a brief time in the early 1980s, this was the number one selling consumer camera!
The 4 images – from 4 separate lenses – also meant that one could select the desired lens spacing or parallax for the subject, after the photos had been taken.