Keep in mind that when you have “cineplex” sites with multiple screens, they typically need only equip a couple of screens. Let’s say a cineplex has 8 screens – as they are still showing a lot of 2D movies, they need only set up perhaps 1 or 2 theaters with the 3D technology.
The good news is that tonight, our Youtube viewing experience is back to the way it used to be. After a month of very slow Youtube video delivery with frequent stops and buffering, we are back tonight to playing videos as they should always play, which is, without stopping!
Somethings I learned that may or may not be helpful – when playing a video that is having problems, right click (Windows) or Ctrl-click (Mac OS X) with the mouse on top of the video – a pop up menu will be displayed.
Click “Report Playback issue” to report problems to Google.
Click “Take Speed Test” – and then right click and choose “Show video info” (you can click this on any video too). At the upper right you will see some interesting data about the video and the video streaming.
The other night, I was watching this barely move along at 100 kbps to 200 kbps – and then mysteriously, very very late, it popped up to around 2 to 3 Mbps, which is more like what we ought to be seeing.
I think B&W films will continue for a long time yet as the hobby and professional markets for B&W film, while small niche markets, will be large enough to support the far simpler chemistry of B&W film and paper. I hope.
Panasonic currently doesn’t have plans to allow developers to create apps for its cameras but it does not rule anything for the future and will continue to evaluate the development of the connected camera market.
Arghhhhh. As a software engineer, I would really like to see software development kits for these embedded systems. Why not?
At the 2012 CES, a Nikon Field Engineer told me Nikon would not provide an SDK as it would enable 3rd party apps to potentially tarnish the Nikon camera’s quality. I said, “You mean like how iPhone apps have tarnished the iPhone?” Heh.
I couldn’t resist. He understood what I meant but said Nikon’s executive management was then opposed to opening up their cameras.
There are times, in video, where we want 30 fps – but that can result in jittery motion if the shutter speed is fast. We can either use a longer shutter speed (e.g. 1/30th of a second) to blur motion, or we could shoot at higher frame rates (60 fps).
The authors propose shooting subjects that have fast action in 60 fps but continuing to shoot slower moving subjects in 30 fps. In post production, the entire production can be rendered as 60 fps by doubling up the 30 fps frame.
They did their tests, by the way, for 3D video. 3D likes good detail and does not like lots of motion blur, complicated the decision: how to render detailed 3D without ending up with motion blur problems.
(Actually, the link is to a PAL world discussion where they do thinks in 25 or 50 fps. I translated to 30/60 fps for the North American audience. Also, I did some similar tests sort of along the lines of the authors, but was just playing around with 720p/60 for 3D and found the results were much better than I had expected. But that also may have depended on the inexpensive cameras I was using.)
The week ended Oct. 14, 20th Century Fox’s Prometheus, in its first week in stores, generated 25% of its unit sales from the 3D version which, it should be noted, came with an extra bonus disc to encourage sales, according to Nielsen VideoScan. Since 76% of Prometheus sales were of a Blu-ray configuration, that means 33% of Prometheus Blu-ray shoppers opted for the 3D edition — a collector’s set that included the film on Blu-ray 3D, regular Blu-ray, DVD, and digital copy iTunes and UltraViolet.