All posts by 3DM

Majority of Americans may not be able to use VR headsets

Most (nearly all?) virtual reality viewers available online can not be used by those who need to wear eyeglasses, which is a majority of Americans.

The Problem

  • VR viewers lack space on the face side to accommodate the wearing of eye glasses.
  • VR viewers lack diopter adjustments.
  • VR viewers lack inter pupil distance (IPD) adjustments.

Who Does This Impact?

75% of Americans use some form of corrective eye lenses, split as 64% wear glasses and 11% wear contact lenses (Source: Corrective Lenses Statistics – Statistic Brain).

Nearly 100% of those over the age of 45 require reading glasses for close in viewing – or using most any virtual reality viewer. Almost all viewers lack sufficient space to wear reading glasses when the viewer is on the face. Attempting to wear reading glasses with a VR viewer is extremely uncomfortable as the viewer pushes the glasses into their face.

Unlike camera viewfinders that include a diopter adjustment, VR viewers are almost all fixed focal lengths or have limited adjustments (possibly only for myopia but not presbyopia).

Most VR viewers (but not all) have a fixed inter pupil distance (the distance between the eyes is fixed even though people have different distances – think of how binoculars work to address that!).

Consequently, VR viewing is – for a majority of Americans – either impossible or painful.

A few of the higher end viewers have – during the past year – begun to address this problem either by enabling the wearing of glasses while using the viewer, or by adding a focus adjustment.

The focus adjustment, however, is not sufficient. Of the 75% who need vision correction, some have significantly different corrections between the left and right eye. All VR focus adjustments make the same adjustment for both eyes – meaning such individuals can only get a good focus in one eye.

Again, think of binoculars. Binoculars solved this problem decades ago by having a master focus ring that adjust both eye views simultaneously, plus a single diopter adjustment for one eye. The inter pupil distance is adjusted in binoculars by positioning each lens further apart. Through these adjustments, binoculars long ago provided solutions to the majority that need vision correction.

A reasonable guess is that the VR industry views its customers as young gamers and hired young people with excellent vision to design their products, but who are oblivious to real world customers.

If the VR industry does not address these design defects urgently, the future of VR is itself in doubt.

When a majority of potential customers are likely to have unsatisfactory experiences, they will not purchase VR products and content. They will not post positive comments in reviews and online forums.

Media pundits said 3D failed because people had to wear “3D goggles” (their term for 3D glasses). In reality, the problem was a lack of compelling 3D content for consumers to watch at home.

VR, which really does use “3D Goggles” (and helmets too), is headed down the same path to oblivion if it does not deliver VR viewers that can be worn and used by a majority of the population.

Web site new look – Guide to VR, 3D Photos and Video

Am launching a new user interface look to my web site on 3D photography and expanding to include virtual reality, VR 3D, VR 360 and may be augmented reality (AR) too!

My original focus was 3D. However, a couple of years ago, Youtube dropped their Flash-based 3D player and we no longer had a nice way to display our 3D photos or videos online.

Quite some time later, Youtube re-introduced a 3D feature but supporting only red/cyan anaglyph (colored filter glasses) for watching on the computer.

BUT – Youtube also introduced support for the Google Cardboard viewer. Google wanted to make virtual reality accessible to many people at low cost and their solution was to add a viewer that works with your existing smart phone. Apps on the smart phone measure the movement of your head and this is translated into a viewing angle into the virtual reality stream.

Conveniently, this tech also supports viewing 3D in full color. Whereas most people do not have a 3D Monitor or 3D TV, most do have a smart phone. And with a simple, inexpensive phone holder, they now have an easy way to watch full color 3D on their phones.

As a result, 3D is seeing a resurgence now on Youtube. Search for “VR 3D SBS” or “VR 3D SBS CARDBOARD” and you will begin seeing a lot of 3D content, with much of being watched tens of thousands to hundreds of thousands of times. Clearly, there is a demand for 3D content.

Sadly, much of the Youtube 3D content is not very good. Let’s fix that by adding quality 3D content of our own!

Microsoft thinks 3D and “3D Goggles” are the wave of the future

Microsoft may be about to make its case for how Windows Holographic devices will make professionals and consumers more productive and creative.

Source: Microsoft ready to put Windows at the center of 3D – CNET

If 3D TV failed because people did not want to wear 3D glasses (often called 3D Goggles by the media), how will VR with its VR helmets be a long term mass market item?