All posts by 3DM

Had not seen this before – 4 image Nimslo 3D photos without glasses

Go to okgo.jpg (1043×2359) on Amy Brown’s web site and use cross eyed viewing to look at these 4 photos of the innovative musical group Ok Go.

The Nimslo 3D camera is an old, film-based 3D camera that took 4 images at once, for subsequent printing as lenticular 3D photos. For a brief time in the early 1980s, this was the number one selling consumer camera!

The 4 images – from 4 separate lenses – also meant that one could select the desired lens spacing or parallax for the subject, after the photos had been taken.

Snapchat to introduce “3D” feature (but is it 3D?)

As part of another movie promotion:

Screen Gems is partnering with Snapchat again on a 3D lens for its upcoming fifthquel Underworld: Blood Wars.

Source: ‘Underworld: Blood Wars’ Tie-In: Screen Gems & Snapchat Reteam | Deadline

From the various news reports, it sounds like its a 360 degree view. As you rotate your phone about, you see the full 360 degree panorama (or may be sphere). It does not sound like it is 3D at all.

PEOPLE Magazine’s Nov 30th issue includes a cardboard VR viewer

The free cardboard viewer is part of a movie promotion.

Pick up a copy of PEOPLE’s special issue, Star Wars: The Secrets of Rogue One, on newsstands Nov. 30. Inside the issue, you’ll find PEOPLE’s virtual-reality viewer, with instructions included.

Source: Rogue One: How to Assemble Your PEOPLE VR Viewer

4K/3D/120 fps theater experience, plus IMAX working on VR headsets for theaters

Source: Getting Real: Virtual Reality experiences eye the movie theatre environment | Film Journal International

Director Ang Lee is experimenting, and presenting, a 3D 4K 120 fps motion picture, but that version only shows in 5 cities, globally.

Elsewhere, IMAX is working on “theater-based VR”. The latter may begin with short (less than 15 minute) VR experiences in “IMAX VR Centres” located within theater complexes as a separate VR area – but initially as a marketing and technology experiment.

The article notes that for now, a lot of “gee whiz, I’ve got to see this VR thing” is driving interest. But eventually, VR-based content needs to deliver compelling content in the form of stories.