Category Archives: Virtual Reality 360

Virtual Reality Contact Lenses 

Contact lenses that enhance normal vision with megapixel 3D panoramic images are being designed by scientists using military funding.

….

Innovega’s contact lenses could effectively generate displays with a screen size “equivalent to a 240-inch television, viewed at a distance of 10 feet.”

Moreover, by projecting slightly different pictures to each eye, the display can generate the illusion of 3D. “You get full 3D, full HD, fully panoramic images,” Willey said.

Although some might balk at using contact lenses, “100 million people already do, including 20 percent of the key target group of 18- to 34-year-olds, those involved in gaming and using smartphones,”

Source: Virtual Reality Contact Lenses Could Be Available by 2014

Eliminates the VR helmet and 3D glasses, apparently.

iPhone app and 3D glasses for converting 2D video into 3D effect

Creator says they have a new secret sauce for 2D to 3D conversion, and when used on your iPhone with their glasses, will add a 3D effect to your existing 2D videos.

But of course, the obligatory 3D quote:

Remember 3D TV? It flopped. Turns out nobody wants to wear silly glasses while watching prime-time sitcoms. Who woulda thunk?

Source: These $50 Glasses Bring Anything On Your Phone To Life In 3D | Co.Design | business + design

Of course, the same author thinks VR helmets are cool but then also said that “people in VR look dorky“.

I do not understand this bias – ordinary glasses used in 3D are  called “silly” or “goggles”- yet Virtual Reality helmets are not a problem at all. If 3D died because of “silly” “goggles”, then VR is dead on arrival due to having to wear helmet headsets!

In the real world, 3D died not because of glasses but because there was almost no 3D content for consumers to watch on their new 3D TVs. But for some reason, the media perpetuate the myth about “3D goggles” halting 3D sales. (Meanwhile, cinema 3D, which also requires glasses, continues to thrive…. hmmmm.)

4K 3D Stereoscopy VR 360 camera for US $399 (not yet available)

Source: STEREOSCOPY :: Arcinteractive, Inc. presents TwoEyes #VR – 4K 3D Stereoscopy 360 camera (1/1) –

This product is not yet in production and the release date has not been provided. However, this is an intriguing product for spherical VR 360 in 3D, compared to the complexity of and time consuming processing of combining numerous cameras together to create VR 360 or 3D VR 360. Hope it comes to market!

Two-Eyes-VR-14-1280x853

StereoStitch Introduces Real-Time 3D VR 360 for live 3D VR

Source: StereoStitch Launches a Real-Time 3D 360 Video Stitching Software for VR Live Streaming

VR needs compelling content to succeed

Consumer 3D faded due to:

  1. Lack of content, lack of content and lack of content
  2. It was launched in the midst of economic depression
  3. The 2011 quakes and tsunamis damaged manufacturing plants (as well as later floods in Thailand), after which manufacturers eliminated their consumer 3D camera products

VR faces a similar challenge of lack of content, plus VR gaming requires top of the line computing gear that few people own just yet.

Which leads to words of caution:

Early optimism that virtual reality is about to blossom into a new mainstream medium could collapse into despair

Source: Lessons from CES: How VR Can Avoid the Fate of 3D TV – IEEE Spectrum

VR seems likely to achieve success in gaming and specialized applications (engineering, science, medicine for example).

Will VR be a big story telling medium?

How will consumers react to the need to wear VR helmets?

Virtual reality uses multimedia content. Appli...
Virtual reality uses multimedia content. Applications and delivery platforms of multimedia are virtually limitless. (Photo credit: Wikipedia)

(I use the term “VR helmets” since they are …. Consumer tech reporters said 3D required wearing “3D goggles that no one wanted to wear” – the same writers now enthusiastically endorse VR helmets because … well, wearing a helmet is simpler than wearing glasses?)