Category Archives: Virtual Reality 360

“Hybrid Virtual Environment 3D”

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A researcher compared the virtual reality experience with two different systems: the one with VR headsets versus one with an immersive projection system using a concave-spherical screen, developed by his research team and called Hybrid Virtual Environment 3D (Hyve-3D). He immersed 20 subjects whom preferred the virtual reality without headsets, because they could interact with other viewers and share their impressions in real time.

Source: Virtual reality: Hybrid Virtual Environment 3D comes to the cinema — ScienceDaily

Daydream VR Headset by Google – for new Pixel phones

The new Google Daydream VR Headset is said to work while wearing eyeglasses unlike most VR Viewers. The headset is designed to work only with “Daydream-ready” smart phones, which appear to be the Google Pixel and some Moto Z phones, at this time (late 2016). Future phones from other manufacturers will presumably be compatible. “Daydream” is not just the headset but a set of hardware features built in to compatible phones, plus Daydream software apps too.

(Featured photo is from the Google product web site.)

 

Snapchat Spectacles support 3rd party prescription lenses

Snapchat’s Spectacles are dark glasses with integrated camera, for recording life’s activities. Interesting idea. Like most dark glasses, they are for those who do not need corrective lenses.

On the plus side, the lenses in Spectacles may be swapped out and replaced with corrective lenses prescribed by an optomerist. You then end up with prescription dark glasses integrated in to the Spectacles:

“To swap out Spectacles lenses for prescription lenses, consult a professional ABO-certified optician for guidance.

Please Note: Rx total power cannot exceed -5 diopter”

Source: Spectacles Support

Those who ordinarily wear corrective lenses typically buy snap on dark lenses that go over their existing corrective lenses. Or purchase a set of corrective dark lenses.

Snapchat Spectacles are targeted at a specific demographic (from the Snapchat web site):

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Snapchat recognizes the need to support those wearing corrective lenses, including with in this demographic, by making it possible to use prescription lenses in their product.

Tech companies that miss these large market opportunities risk alienating customers by providing unsatisfactory viewing experiences, which may translate into negative online comments and general disinterest in their products. And that will not be good for profits! I will continue to explore this topic in future posts.

Related: Snapchat Spectacles are not water proof or water resistant which restricts their use cases for those living in wet climates such as the the U.S. Pacific Northwest.

Early VR headset methods to support those who need corrective lenses

“The oculus rift kits come with three sets of lenses-A, B and C. lens pair A is to be used by people who have excellent long sighted eyesight as the rift is focused at infinity. The pairs B and C are to be used by people having problems with near sightedness, though cannot be used by all, especially people with major vision complications.

….

Furthermore glasses can also be worn along with the oculus rift goggles, provided that the glasses are not huge.”

Desai, P.R., Desai, P.N., Ajmera, K.D., Mehta, K. (2014) A review paper on Oculus Rift – a virtual reality headset. International Journal of Engineering Trends and Technology. Retrieved from: https://arxiv.org/pdf/1408.1173.pdf

The Homido VR Headset (version 1) included separate lens holders that adjusted the focal distance of the lenses. You can see how that works in this Youtube video review. The Homido features IPD adjustment as well. Homido has since introduce a version 2. The version 1 headset is available from Amazon (I have not tried it myself). The version 2 is said to be “not currently available” at Amazon, and Best Buy says one can only order it online, but if you try, Best Buy then says it is not available for online order – in other words, Version 2 seems not to be generally available.

Majority of Americans may not be able to use VR headsets

Most (nearly all?) virtual reality viewers available online can not be used by those who need to wear eyeglasses, which is a majority of Americans.

The Problem

  • VR viewers lack space on the face side to accommodate the wearing of eye glasses.
  • VR viewers lack diopter adjustments.
  • VR viewers lack inter pupil distance (IPD) adjustments.

Who Does This Impact?

75% of Americans use some form of corrective eye lenses, split as 64% wear glasses and 11% wear contact lenses (Source: Corrective Lenses Statistics – Statistic Brain).

Nearly 100% of those over the age of 45 require reading glasses for close in viewing – or using most any virtual reality viewer. Almost all viewers lack sufficient space to wear reading glasses when the viewer is on the face. Attempting to wear reading glasses with a VR viewer is extremely uncomfortable as the viewer pushes the glasses into their face.

Unlike camera viewfinders that include a diopter adjustment, VR viewers are almost all fixed focal lengths or have limited adjustments (possibly only for myopia but not presbyopia).

Most VR viewers (but not all) have a fixed inter pupil distance (the distance between the eyes is fixed even though people have different distances – think of how binoculars work to address that!).

Consequently, VR viewing is – for a majority of Americans – either impossible or painful.

A few of the higher end viewers have – during the past year – begun to address this problem either by enabling the wearing of glasses while using the viewer, or by adding a focus adjustment.

The focus adjustment, however, is not sufficient. Of the 75% who need vision correction, some have significantly different corrections between the left and right eye. All VR focus adjustments make the same adjustment for both eyes – meaning such individuals can only get a good focus in one eye.

Again, think of binoculars. Binoculars solved this problem decades ago by having a master focus ring that adjust both eye views simultaneously, plus a single diopter adjustment for one eye. The inter pupil distance is adjusted in binoculars by positioning each lens further apart. Through these adjustments, binoculars long ago provided solutions to the majority that need vision correction.

A reasonable guess is that the VR industry views its customers as young gamers and hired young people with excellent vision to design their products, but who are oblivious to real world customers.

If the VR industry does not address these design defects urgently, the future of VR is itself in doubt.

When a majority of potential customers are likely to have unsatisfactory experiences, they will not purchase VR products and content. They will not post positive comments in reviews and online forums.

Media pundits said 3D failed because people had to wear “3D goggles” (their term for 3D glasses). In reality, the problem was a lack of compelling 3D content for consumers to watch at home.

VR, which really does use “3D Goggles” (and helmets too), is headed down the same path to oblivion if it does not deliver VR viewers that can be worn and used by a majority of the population.