Category Archives: Virtual Reality 360

VR needs compelling content to succeed

Consumer 3D faded due to:

  1. Lack of content, lack of content and lack of content
  2. It was launched in the midst of economic depression
  3. The 2011 quakes and tsunamis damaged manufacturing plants (as well as later floods in Thailand), after which manufacturers eliminated their consumer 3D camera products

VR faces a similar challenge of lack of content, plus VR gaming requires top of the line computing gear that few people own just yet.

Which leads to words of caution:

Early optimism that virtual reality is about to blossom into a new mainstream medium could collapse into despair

Source: Lessons from CES: How VR Can Avoid the Fate of 3D TV – IEEE Spectrum

VR seems likely to achieve success in gaming and specialized applications (engineering, science, medicine for example).

Will VR be a big story telling medium?

How will consumers react to the need to wear VR helmets?

Virtual reality uses multimedia content. Appli...
Virtual reality uses multimedia content. Applications and delivery platforms of multimedia are virtually limitless. (Photo credit: Wikipedia)

(I use the term “VR helmets” since they are …. Consumer tech reporters said 3D required wearing “3D goggles that no one wanted to wear” – the same writers now enthusiastically endorse VR helmets because … well, wearing a helmet is simpler than wearing glasses?)

Flickr Releases 360º Photo App – but no 3D yet

Since 2005 Flickr, a Yahoo-owned photo sharing site, has supported a relatively large community of 360º photographers with “tens of thousands” of 360º photographs uploaded to the site. So it came as no surprise when they announced an upcoming VR app in September. Now, three months later, Flickr has released Flickr VR for the Samsung Gear VR, but from my initial impressions it probably could have done with a little more time in the tank.

Source: Flickr Releases 360º Photo App for Gear VR With a Massive Content Library – Upload VR

Does not – yet – support stereoscopic viewing