Category Archives: Software

4k video compression technologies buried under patents

H.265 video compression tech for 4K streaming buried in patents: Patent licensing terms still murky for next-gen video | Cutting Edge – CNET News.

Google, on the other hand, is promoting VP9 for free. By incorporating VP9 in to Youtube 4K, Google has potential to create a market standard. And they’ve got some heavy hitters signed on: Sony, LG, Samsung, Toshiba, Nvidia, Intel and others.

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Apple receives patent on method of automatically pairing 3D clips shot on 2 cameras

This strongly suggests 3D editing is coming to Final Cut Pro X: Apple’s 3D video editing patent hints at future Final Cut Pro features.

An Apple Final Cut user survey done a year ago included several questions about 3D editing, suggesting Apple was watching the 3D space carefully.

The Apple patent appears to cover a method of associating two independent clips shot on two cameras (the left and right cameras). This is an important feature as pairing of stereoscopic clips shot on two cameras is presently done manually and is time consuming.

3D Visualization Apps are Coming – to the web and mobile worlds

I expect to see greater use of 3D in both online and offline apps, and in mobile apps too, for visualizing information that naturally fits within a 3D model:

CyberLightning Oulu, Finland and StockSmart will bring together the power of 3D visualization to investors using StockSmart Apps. Currently in Beta test, the new StockSmart Apps will be released in May 2013.

via 3D Internet Apps are Coming.

Indeed, this is a topic I am doing some serious thinking about 🙂

The opportunity for 3D is much larger than 3D movies and pictures

With our interest in 3D photography and video, we can get stuck on thinking 3D is just

English: A 3-D solid model of a jack inside a ...
English: A 3-D solid model of a jack inside a cube. Modeled and ray traced using Cobalt. Animation is 120 frames at 25 fps. (Photo credit: Wikipedia)

about photography or movies.

But the future of 3D is vastly larger. As 3D monitors and 3D TVs become wide spread – which is likely a few years out yet – consider the impact this could have on line shopping. And especially when glasses-free displays are common on computers, tablets, phones and HDTVs and the use of 3D is no longer a gimmick but the ordinary.

No longer would we expect to look at a little photo on the web site when choosing a product. Instead, we will likely look at a large 3D view or 3D model that we can rotate and examine, almost as if it were in our hands.

True 3D is also coming. Think “Holodeck” at a small scale. I know people working on this type of technology and for now, the goal is desktop sized “Holodeck” perspectives that enable engineers to design parts in their CAD system and then create a view – not just a mapping of 3D to a 2D display (like the image that accompanies this article) – but a volumetric display which you can walk around and see from all sides.

Add in 3D scanning technology – its available off the shelf today from Microsoft and its called Kinect. Use future 3D scanners to capture information about parts and components or the layout of a kitchen that is to be re-modeled. Or to capture a 3D model of yourself to then use in a virtual clothes fitting exercise where 3D modeled clothes are mapped to your body and checked for size, before you purchase online. So much for retail show rooms? And of course, this can all tie in to 3D printing. Or deliver a 3D virtual world to use from our remotely controlled 3D-seeing robot.

Even traditional 3D imaging can provide us with new perspectives. I enjoy shooting macro 3D – which is close ups of small objects in 3D. Because they are so small we have to get our face so close to the subject that we lose 3D depth perspective. But our camera can capture 3D depth at close range and enlarge it for our viewing.

Similarly, what about slow motion 3D? While we are used to seeing 2D slow motion in sports, 3D slow motion may reveal new insights. And then, what about slow motion macro 3D? Now we may be able to see things that we miss entirely today because we cannot see depth at close range, and definitely not in slow motion.

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