Tagged: 360

VR needs compelling content to succeed

Consumer 3D faded due to: Lack of content, lack of content and lack of content It was launched in the midst of economic depression The 2011 quakes and tsunamis damaged manufacturing plants (as well as later floods in Thailand), after which manufacturers eliminated their consumer 3D camera products VR faces a similar challenge of lack of content, plus VR gaming requires top of the line computing gear that few people own just yet....