NEW YORK (AP) — Just a few years ago, virtual reality was poised to take over the world. After decades of near misses, the revolution finally seemed imminent, with slick consumer headsets about to hit the market and industries from gaming and entertainment to social media ready to hop on the bandwagon. But the buzz over VR has faded to a whisper.
But it’s 2019. I’m at CES, and VR is an idea gathering dust for all the wrong reasons, lost in a sea of strange peripherals and pipe dreams. Self-contained VR devices, like and the , are en route, but it feels too little, too late. VR has lost the attention of mainstream audiences.
When the tech reporters conclude VR is dead, you’ve got a big problem. VR is looking like yet another much hyped consumer technology that is not achieving lift off.
Have not yet seen them give a simple reason for the failure. Tech reporters repeatedly blamed “3D goggles” for the failure of 3D in the consumer space, but the same reporters were simultaneously enthused about “VR helmets”, which didn’t make sense.